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Procedural Snow Shader v.01 + Distribution of snow through material layers 3d model
How it works:
For example, you need to cover the car with snow. Select the car body material, apply CoronaLayeredMtl to it. In the Base Mtl slot - put your material, and in Layer 01 put the snow material with a procedural mask for blending.
Ready!
Important!
There are no models shown in the preview in the scene, only a sphere with a shader.
Textures - Procedural
Materials - PBR
UV Mapped - Corona Triplanar
Unwrapped UVs - Corona Triplanar